Spike Growth

Casting Time: 1 action
Range: 100 feet
Duration: 10 minutes

The ground in a 20-foot-radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves through the area, it takes 2d4 piercing damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any creature that cannot see the area of the spell at the time the spell is cast must make a WIS (Perception) check against the spell’s DC to recognize the terrain as hazardous.

Spike Growth

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