Casting Time: 1 Day
You gain the service of a familiar, a spirit that take an animal form you choose. The familiar has the following statistics:
HP 10 + 2HP per level beyond 3rd
STR 2/ -4
DEX 12/ +1
CON 6/ -2
INT 2/ -4
WIS 10/ 0
CHA 2/ -4
When the familiar drops to 0 HP, it disappears, leaving behind no physical form. The familiar cannot reappear until you recall it by performing a minor ritual during a short rest.
Traits by Type:
Cannot be blinded; has darkvision with a range of 20 feet; has a speed of 5 feet and a fly speed of 20 feet.
Gains a +5 bonus to DEX (stealth) checks; subtracts 20 feet from any fall when determining falling damage against it.
Has a speed of 5 feet and a fly speed of 30 feet.
Has darkvision with a range of 40 feet; has a speed of 5 feet and a sly speed of 25 feet.
Gains a +5 bonus to all STR checks to climb and a +5 bonus to DEX (stealth) checks.
Has a speed of 5 feet and a fly speed of 25 feet; can mimic simple sounds (such as a person whispering, a baby crying or a small animal chittering).
Gains a +5 bonus to DEX (stealth) checks, a +5 bonus when rolling its initiative.
Can jump up 10 feet.
Gains a +5 bonus to all STR checks to climb and a +5 bonus to DEX (Stealth) checks.
Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar cannot make attacks.
While you are within 100 feet of your familiar, you can communicate with it telepathically.
Additionally, as an action, you can see through your familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time you are deaf and blind with regard to your own senses.
Finally, while within 100 feet of your familiar, you can have it deliver a spell on your turn that requires touching a creature. The familiar touches the creature on your behalf, provided nothing is preventing it from taking actions. If the spell requires an attack roll, you can use your attack modifier for the roll.
You can release the familiar at any time. Doing so ends the effect. You cannot have more than one familiar at a time.
A brass brazier, charcoal and incense and herbs worth 100 gp. The brazier is not consumed when you cast the spell.